At the A1 level, you can think of '가상 현실' (Virtual Reality) as a special kind of computer game or movie. '가상' means it is not real (imaginary), and '현실' means the real world. So, it is a 'not-real world' that you can see using special glasses. You might see this word in a science museum or a game center. At this level, you don't need to know the difficult technology. Just remember that it is a 'computer world' (컴퓨터 세상). You can use it in simple sentences like '가상 현실 게임을 해요' (I play a VR game) or '이것은 가상 현실입니다' (This is virtual reality). It is an interesting word because Korea has many places where you can try it. Even if you don't know the full word, many people will understand if you say 'VR' (브이알). However, learning the Korean word '가상 현실' will help you read signs and posters in Korea. It is a noun, so you can use it with particles like '이/가' or '을/를'. For example, '가상 현실이 재미있어요' (Virtual reality is fun). Focus on the fact that it's a technology for fun and learning.
At the A2 level, you can start to understand that '가상 현실' is a technology used for many things, not just games. You can describe what you do with it using basic verbs. For example, '가상 현실 기기를 써요' (I wear VR equipment) or '가상 현실로 영화를 봐요' (I watch a movie through VR). You might also learn that '가상' (imaginary) and '현실' (reality) are opposites. This helps you understand that the technology makes things that are not real look very real. At this level, you can talk about your experiences. '저는 어제 친구와 가상 현실 카페에 갔어요' (I went to a VR cafe with my friend yesterday). You can also use adjectives to describe it, like '신기하다' (to be amazing/novel) or '어지럽다' (to be dizzy). '가상 현실은 정말 신기해요' (Virtual reality is really amazing). You will see this word often in advertisements for new phones or electronics. It is a good word to know when you go to a 'PC bang' or a theme park in Korea. Try to remember the spelling: 가-상-현-실. Notice the space between the two words. Even though it is one concept, it is written as two words in standard Korean.
At the B1 level, you can discuss the uses and benefits of '가상 현실' in more detail. You can explain how it is used in education, medicine, or travel. For example, '가상 현실 덕분에 집에서 세계 여행을 할 수 있습니다' (Thanks to VR, you can travel the world from home). You can also use more complex grammar patterns like '-기 때문에' (because) or '-(으)면' (if). '가상 현실 기술이 발전하면 우리 삶이 더 편해질 거예요' (If VR technology develops, our lives will become more convenient). At this level, you should be able to distinguish between VR and other technologies like AR (증강 현실). You can use words like '몰입감' (sense of immersion) to describe the experience. '이 게임은 몰입감이 좋아서 진짜 같아요' (This game has a good sense of immersion, so it feels real). You will hear this word in TV programs about the future or in YouTube tech reviews. You can also start to use the word in more formal contexts, like a short presentation or a blog post about technology. It's important to use the correct particles, like '가상 현실에서' (in virtual reality) when describing actions happening inside the digital world.
At the B2 level, you should be able to talk about the social and economic impact of '가상 현실'. You can discuss how it affects industries like real estate, healthcare, and manufacturing. For example, '가상 현실은 의료 분야에서 수술 연습을 하는 데 사용됩니다' (VR is used in the medical field for practicing surgery). You can use advanced vocabulary like '혁신' (innovation), '구현하다' (to implement), and '시뮬레이션' (simulation). At this level, you can also engage in debates about the pros and cons of VR. For example, you might discuss '가상 현실 중독' (VR addiction) or the '부작용' (side effects) like motion sickness or social isolation. You should be comfortable reading news articles or watching documentaries that use technical terms related to VR. You can also understand the nuance of the word '가상' as something 'simulated' rather than just 'fake.' In writing, you can use '가상 현실' to discuss broader topics like the '4차 산업 혁명' (4th Industrial Revolution). Your sentences should be more complex, using connectors like '뿐만 아니라' (not only... but also) or '불구하고' (despite). '가상 현실 기술의 한계에도 불구하고, 시장은 계속 성장하고 있습니다' (Despite the limitations of VR technology, the market continues to grow).
At the C1 level, you can analyze '가상 현실' from philosophical, psychological, and technical perspectives. You can discuss the concept of 'presence' (실재감) and how digital environments trick the human brain. You can use sophisticated terms like '확장 현실' (XR), '혼합 현실' (MR), and '가상 세계의 윤리' (ethics of the virtual world). You should be able to follow high-level academic lectures or professional seminars in Korean that discuss VR. For example, you could explain the 'Uncanny Valley' (불쾌한 골짜기) effect in VR avatars. In professional settings, you can use the word to discuss '디지털 트윈' (Digital Twin) technology or '가상 현실 기반 협업 도구' (VR-based collaboration tools). Your language should be precise and varied. Instead of just saying it's 'fun,' you might say it '제공한다' (provides) a '초현실적인 경험' (surreal experience). You can also discuss the linguistic roots of the word, noting how '가상' (假想) and '현실' (現實) create a semantic paradox. At this level, you are expected to handle complex sentence structures and use formal registers (하십시오체/하십시오체) effortlessly when discussing this topic. You can also critique how the media portrays VR and its potential to reshape human identity.
At the C2 level, you possess a native-like understanding of '가상 현실' and can use it in any context, from highly technical engineering discussions to abstract philosophical debates. You can speak eloquently about the 'ontological status' of virtual environments and the 'blurring of boundaries between the physical and digital realms.' You can use idioms and metaphors related to reality and illusion to enrich your speech. For example, you might discuss whether 가상 현실 is a '신세계' (new world) or a '신기루' (mirage). You can write professional-grade reports, white papers, or research articles in Korean about VR technology. You are also aware of the latest trends in the Korean tech industry, such as the 'K-Metaverse' strategy, and can discuss policy implications at a governmental level. Your command of the language allows you to navigate the most subtle nuances, such as the difference between '가상 현실' and '가상 공간' (virtual space) in legal or architectural contexts. You can also engage in spontaneous, high-level discussions about the future of human consciousness in an increasingly virtualized society. At this level, the word is not just a vocabulary item but a tool for exploring the deepest questions of modern existence in the Korean language.

가상 현실 in 30 Seconds

  • 가상 현실 (Virtual Reality) is a technology that creates an immersive, computer-generated 3D environment for users to experience as if it were real.
  • The term combines '가상' (imaginary) and '현실' (reality), reflecting the paradox of a simulated world that feels physically present to the user.
  • Commonly used in gaming, medicine, and education, it requires hardware like HMDs to replace the user's actual surroundings with digital visuals.
  • In Korea, it is a key part of the Metaverse and the '4th Industrial Revolution,' often abbreviated as 'VR' in casual daily conversation.

The term 가상 현실 (Gasang Hyeonsil) is the Korean translation for 'Virtual Reality' (VR). It is a compound noun formed from two distinct concepts: 가상 (Gasang), meaning 'imaginary' or 'virtual,' and 현실 (Hyeonsil), meaning 'reality.' Together, they describe a computer-generated environment that simulates a physical presence in places in the real world or imagined worlds. In modern South Korea, a global hub for technology and gaming, this term is ubiquitous. It isn't just a technical jargon; it is part of the daily conversation regarding the future of entertainment, education, and even medical therapy. When you use this term, you are referring to the immersive experience provided by HMDs (Head Mounted Displays) and other sensory equipment that tricks the brain into feeling 'present' in a digital space.

Technological Context
In the tech industry, 가상 현실 refers to the full immersion of a user into a digital environment. Unlike augmented reality (AR), which overlays digital information on the real world, VR completely replaces the user's field of vision. Korean tech giants like Samsung and LG have been at the forefront of developing hardware that supports these experiences.
Social Context
Socially, the term is often linked to the 'Metaverse' (메타버스) phenomenon. In Korea, where digital connectivity is exceptionally high, 가상 현실 is seen as a new social frontier where people meet, attend concerts, and even conduct business meetings without physical presence.

요즘 많은 사람들이 가상 현실 게임을 즐깁니다.

Translation: These days, many people enjoy virtual reality games.

The application of 가상 현실 extends far beyond gaming. In South Korean hospitals, it is used for treating PTSD, phobias, and chronic pain by exposing patients to controlled environments. In the real estate sector, 'VR tours' allow potential buyers to walk through apartments that haven't been built yet. This versatility means that as a learner, you will encounter this word in news reports about the economy, science documentaries, and even casual conversations about weekend hobbies. The linguistic structure of the word is also helpful for learners: 가상 (假想) can be found in other words like 가상 인물 (fictional character), and 현실 (現實) is seen in 현실적 (realistic). Understanding these components allows you to decode a wide range of related vocabulary.

Furthermore, the concept of 가상 현실 is deeply tied to the Korean government's 'Digital New Deal' initiative, which aims to lead the fourth industrial revolution. This means the term is frequently associated with words like 혁신 (innovation), 미래 (future), and 기술 (technology). When discussing 가상 현실, Koreans often use verbs like 체험하다 (to experience) or 구현하다 (to implement/realize), emphasizing the active creation and participation in these digital spaces. The nuance of '가상' is not merely 'fake' but 'modeled' or 'simulated,' implying a high degree of mathematical and technological sophistication behind the illusion.

가상 현실 기술의 발전은 교육의 패러다임을 바꿀 것입니다.

Translation: The development of virtual reality technology will change the paradigm of education.

Finally, it is worth noting the psychological aspect of '현실' within this compound. Koreans value 'reality' and 'sincerity' (진실), so the juxtaposition of 'imaginary' and 'reality' creates a powerful semantic tension. It suggests a world that is theoretically not real but feels practically real. This is why discussions about 가상 현실 often veer into philosophical territory in Korean media, questioning the boundaries of human experience and the definition of truth in a digital age. As you learn this word, think of it as a bridge between the physical world we inhabit and the limitless digital possibilities that technology provides.

Using 가상 현실 correctly involves understanding its role as a noun and how it interacts with various verbs and particles. Because it is a technical and conceptual term, it often appears as the subject or object of a sentence, or as a modifier for other nouns. In its simplest form, it functions just like any other noun in Korean. However, because it represents an environment or a technology, specific verbs are naturally paired with it to describe interaction, development, and effect.

With Experience Verbs
Verbs like 체험하다 (to experience), 경험하다 (to experience), and 즐기다 (to enjoy) are common. For example, '가상 현실을 체험하다' means 'to experience virtual reality.'
With Development Verbs
When talking about the industry, verbs like 개발하다 (to develop), 연구하다 (to research), and 발전시키다 (to advance) are used. '가상 현실 기술을 개발하다' means 'to develop VR technology.'

박물관에서 가상 현실을 통해 과거를 여행했습니다.

Translation: I traveled to the past through virtual reality at the museum.

One of the most common ways to use 가상 현실 is as a noun modifier. In Korean, you can simply place it before another noun to describe what kind of thing it is. Common combinations include 가상 현실 게임 (VR game), 가상 현실 기기 (VR device/equipment), and 가상 현실 세계 (VR world). When used this way, it functions like an adjective in English. It is important to note that no particle is needed between '가상 현실' and the noun it modifies, though occasionally the possessive particle '의' (ui) is added for emphasis or in formal writing: '가상 현실의 미래' (The future of VR).

In more advanced contexts, 가상 현실 is often used with the verb 구현하다 (to implement/realize). This verb is used when a computer or a system creates a digital environment. For instance, '이 프로그램은 실제와 똑같은 가상 현실을 구현합니다' (This program implements a virtual reality identical to the real world). Another important verb is 몰입하다 (to be immersed). Since immersion is the key feature of VR, you will often see '가상 현실에 몰입하다' (to be immersed in VR) or the noun form '몰입감' (sense of immersion) used alongside it.

이 헤드셋은 뛰어난 가상 현실 몰입감을 제공합니다.

Translation: This headset provides an excellent sense of virtual reality immersion.

When discussing the impact of VR, you might use the construction 가상 현실 덕분에 (thanks to VR) or 가상 현실 때문에 (because of VR). The former is used for positive outcomes, like '가상 현실 덕분에 비행 훈련이 안전해졌습니다' (Thanks to VR, flight training has become safer). The latter might be used for negative aspects, such as '가상 현실 때문에 멀미를 느껴요' (I feel motion sickness because of VR). Understanding these nuances allows for more natural and varied expression in Korean.

Sentence Structure: Subject
가상 현실이 발달하면서 우리의 삶이 변하고 있습니다. (As VR develops, our lives are changing.)
Sentence Structure: Object
정부는 가상 현실 산업을 적극적으로 지원하고 있습니다. (The government is actively supporting the VR industry.)

Lastly, in academic or professional settings, you will see '가상 현실' paired with '증강 현실' (AR) and '혼합 현실' (MR) to discuss the broader spectrum of '확장 현실' (XR). Using these terms together shows a high level of proficiency and understanding of the current technological landscape in Korea. Practice using 가상 현실 in different grammatical roles to become comfortable with its flow in natural speech.

You will encounter the term 가상 현실 in a variety of real-world settings in Korea. One of the most common places is in the news. Korean broadcasters like KBS, MBC, and SBS frequently report on 'K-Tech' and the latest advancements in the digital economy. Headlines often feature 가상 현실 when discussing stock market trends, new product launches by companies like Samsung, or government initiatives to digitize public services. If you watch a news segment on the 'Metaverse,' you are almost guaranteed to hear 가상 현실 mentioned as the foundational technology.

오늘 뉴스에서는 가상 현실을 이용한 치료법을 소개했습니다.

Translation: Today's news introduced a treatment method using virtual reality.

Another frequent location is at tech exhibitions and conventions. COEX in Seoul often hosts events like the 'Korea VR Festival' (KVRF) or the 'World IT Show.' At these events, you will see '가상 현실 체험존' (VR Experience Zones) where visitors can try out the latest headsets. Marketing materials, brochures, and banners will prominently display the word. In this context, it is often associated with the word 최첨단 (state-of-the-art) or 혁신적 (innovative).

In the entertainment world, 가상 현실 is a recurring theme in Korean dramas (K-Dramas) and movies. For example, the popular drama 'Memories of the Alhambra' (알함브라 궁전의 추억) revolves around an AR/VR game that blurs the lines between reality and fiction. While the drama focuses on AR, the characters and the plot frequently discuss the concept of 가상 현실. Similarly, sci-fi webtoons and novels often use the term to build futuristic worlds. Hearing the word in these narrative contexts helps you understand its emotional and social implications beyond just the technical definition.

In the Workplace
In Korean office environments, especially in tech, design, or architecture firms, 가상 현실 is used in meetings. '이번 프로젝트는 가상 현실로 시뮬레이션해 봅시다' (Let's simulate this project in VR) is a sentence you might hear during a planning session.
In Schools
Modern Korean classrooms are increasingly adopting 'VR 교육' (VR education). Teachers might say, '가상 현실 기기를 착용하고 우주를 관찰하겠습니다' (Put on your VR devices and we will observe space).

Finally, you will hear it in public spaces like 'VR 카페' (VR Cafes). These are popular hangouts for young people in areas like Gangnam or Hongdae. Staff will give instructions like '가상 현실 체험을 시작하시겠습니까?' (Would you like to start the VR experience?) or explain safety precautions using the term. In these casual settings, the word is used with excitement and curiosity, reflecting the general public's positive reception of the technology. Whether you are in a formal boardroom or a noisy cafe, 가상 현실 is a word that connects you to the modern pulse of South Korea.

While 가상 현실 seems straightforward, there are several common mistakes that learners (and sometimes even native speakers) make. The most frequent error is confusing it with 증강 현실 (Jeunggang Hyeonsil), which means Augmented Reality (AR). While both are related, they are fundamentally different technologies. VR (가상 현실) creates a completely artificial environment, whereas AR (증강 현실) adds digital elements to the real world (like Pokémon GO). Using one when you mean the other can lead to technical misunderstandings.

Mistake 1: VR vs AR
Confusing '가상 현실' (Virtual Reality) with '증강 현실' (Augmented Reality). Remember: 가상 (Virtual) = Entirely digital; 증강 (Augmented) = Digital + Real world.
Mistake 2: Pronunciation of '현실'
Learners often mispronounce '현실' (hyeonsil) as '현실' (hyeons-sil) with a double 's' sound. It should be a single, soft 's' sound. Also, ensure the 'yeo' vowel is distinct and not collapsed into 'eo'.

Incorrect: 가상 현실을 쓰고 길을 걸어요.
Correct: 가상 현실 기기를 쓰고 게임을 해요.

Note: You wear VR devices to play games, you don't 'use VR' to walk on the street (that would be AR).

Another mistake involves the word 가상 (Gasang). Sometimes learners use it alone to mean 'fake' or 'lie' (거짓). While 가상 can mean 'fictional' or 'imaginary,' it is specifically used for things that are intentionally created as simulations. If someone tells a lie, you wouldn't call it '가상 이야기' (virtual story); you would call it '지어낸 이야기' (made-up story). Using 가상 in the wrong context can make you sound overly technical or robotic. It is best reserved for technology, mathematics (imaginary numbers), or hypothetical scenarios in formal debate.

There is also a tendency to over-rely on the English acronym 'VR.' While it is widely understood, using only 'VR' in formal writing, such as an essay or a business report, can be seen as lazy or informal. To show high proficiency, always use the full Korean term 가상 현실 first, and then you may use VR in parentheses or in subsequent informal mentions. This demonstrates that you know the proper vocabulary and aren't just relying on loanwords.

Lastly, be careful with the particles. Because 가상 현실 is an abstract concept but also refers to a physical experience, learners sometimes use '-에' when they should use '-에서.' If you are 'inside' the virtual world performing an action, use 가상 현실에서. If you are 'looking at' or 'heading toward' the technology as a field of study, use 가상 현실에. For example, '가상 현실에 관심이 많아요' (I am interested in VR) vs '가상 현실에서 괴물을 잡았어요' (I caught a monster in VR). Small particle errors can change the nuance of your sentence significantly.

To truly master the vocabulary surrounding 가상 현실, it is helpful to look at its synonyms, antonyms, and related technical terms. While 가상 현실 is the standard term, depending on the context, other words might be more appropriate or offer a different nuance. Understanding these comparisons will help you choose the right word for the right situation.

가상 현실 (VR) vs 증강 현실 (AR)
As mentioned, VR is a total immersion. AR (증강 현실) overlays digital content on the real world. Think of VR as 'entering a new world' and AR as 'adding to this world.'
가상 현실 vs 메타버스 (Metaverse)
The 'Metaverse' is a broader term that encompasses VR but also includes social networking, economic activities, and persistent digital worlds. VR is the technology, while the Metaverse is the platform or ecosystem.
가상 현실 vs 사이버 공간 (Cyberspace)
'사이버 공간' is a slightly older term referring to the internet and online environments in general. 가상 현실 specifically implies a 3D, immersive sensory experience, whereas cyberspace can be 2D and text-based.

최근에는 가상 현실뿐만 아니라 혼합 현실(MR)도 주목받고 있습니다.

Translation: Recently, not only virtual reality but also mixed reality (MR) is gaining attention.

Another interesting comparison is with 시뮬레이션 (Simulation). While a simulation can be a 가상 현실, not all simulations are immersive VR experiences. For instance, a weather simulation on a 2D screen is not VR. Use '시뮬레이션' when focusing on the mathematical or predictive aspect, and '가상 현실' when focusing on the user's immersive experience. In academic writing, you might also see 가상 환경 (Virtual Environment), which is a more neutral way to describe the digital space itself without the philosophical weight of the word 'reality' (현실).

When looking for antonyms, the most obvious one is 실제 현실 (Actual Reality) or simply 현실 (Reality). However, in more technical debates, you might hear 물리적 세계 (Physical World) or 오프라인 (Offline) used to contrast with the virtual space. In the context of gaming, 실사 (Sil-sa - real life photography/footage) is used to contrast with computer-generated graphics. Knowing these opposites helps you define the boundaries of 가상 현실 more clearly in your speech and writing. By mastering these alternatives, you can avoid repetition and express complex ideas more precisely in Korean.

How Formal Is It?

Fun Fact

While '가상' means imaginary, in a technological sense it implies a 'logical' existence rather than a 'physical' one, mirroring the English word 'virtual' (as in 'virtual memory').

Pronunciation Guide

UK /ɡasʰaŋ hjʌnsʰil/
US /ɡasʰaŋ hjʌnsʰil/
Stress is relatively even across syllables, as is common in Korean, but a slight emphasis may fall on '가' and '현'.
Rhymes With
진실 (Jinsil - Truth) 결실 (Gyeolsil - Fruit/Result) 상실 (Sangsil - Loss) 성실 (Seongsil - Sincerity) 현실 (Hyeonsil - Reality) 가상 (Gasang - Imaginary) 상상 (Sangsang - Imagination) 비상 (Bisang - Emergency)
Common Errors
  • Pronouncing '현실' as '현씰' (doubling the s).
  • Failing to pronounce the 'y' in 'hyeon', making it sound like 'heon'.
  • Merging the two words into one without a pause.
  • Pronouncing '가' with a hard 'k' sound like 'ka'.
  • Mispronouncing the final 'l' in 'sil' as an 'r'.

Difficulty Rating

Reading 3/5

The Hanja characters are common, but the concept can be technical in long texts.

Writing 3/5

Requires remembering the space and correct spelling of 'hyeon'.

Speaking 4/5

Pronouncing 'hyeonsil' quickly and clearly can be tricky for beginners.

Listening 3/5

Clearly articulated in news but can be slurred in casual speech or replaced by 'VR'.

What to Learn Next

Prerequisites

가상 (Imaginary) 현실 (Reality) 기술 (Technology) 게임 (Game) 컴퓨터 (Computer)

Learn Next

증강 현실 (Augmented Reality) 혼합 현실 (Mixed Reality) 인공 지능 (Artificial Intelligence) 메타버스 (Metaverse) 시뮬레이션 (Simulation)

Advanced

실재감 (Presence) 몰입감 (Immersion) 상호작용 (Interaction) 하드웨어 (Hardware) 소프트웨어 (Software)

Grammar to Know

Noun Modifier (N + N)

가상 현실 + 게임 = 가상 현실 게임

-을/를 통해 (Through/Via)

가상 현실을 통해 배웁니다.

-에서 (Location of Action)

가상 현실에서 만나요.

-로 (Tool/Method)

가상 현실로 구현했습니다.

-에 대해 (About)

가상 현실에 대해 공부해요.

Examples by Level

1

가상 현실 게임은 재미있어요.

Virtual reality games are fun.

가상 현실 (noun) + 게임 (noun) = VR game.

2

이것은 가상 현실입니다.

This is virtual reality.

이것 (this) + 은 (topic particle) + 가상 현실 (VR) + 입니다 (is).

3

가상 현실을 봐요.

I watch virtual reality.

가상 현실 (object) + 을 (object particle) + 봐요 (watch/see).

4

가상 현실이 신기해요.

Virtual reality is amazing.

신기하다 (to be amazing/novel) describes the noun.

5

우리는 가상 현실을 좋아해요.

We like virtual reality.

우리는 (we) + 좋아해요 (like).

6

가상 현실 카페에 가요.

I go to a VR cafe.

가상 현실 (modifier) + 카페 (noun) + 에 (to) + 가요 (go).

7

가상 현실은 비싸요?

Is virtual reality expensive?

비싸다 (to be expensive) in a question form.

8

집에서 가상 현실을 해요.

I do VR at home.

집에서 (at home) indicates the location of the action.

1

가상 현실 기기를 처음 써 봤어요.

I tried wearing VR equipment for the first time.

-어 보다 (to try doing something) indicates experience.

2

가상 현실에서 낚시를 했어요.

I went fishing in virtual reality.

-에서 (in/at) shows where the action occurred.

3

가상 현실 영화는 정말 진짜 같아요.

VR movies feel really real.

진짜 같다 (to be like the real thing/feel real).

4

어지러워서 가상 현실을 못 해요.

I can't do VR because I feel dizzy.

-어서 (because) + 못 (cannot).

5

가상 현실로 박물관을 구경했어요.

I toured a museum using virtual reality.

-로 (by means of) indicates the tool used.

6

동생이 가상 현실 게임을 사고 싶어 해요.

My younger sibling wants to buy a VR game.

-고 싶어 하다 (to want - for 3rd person).

7

요즘 가상 현실이 아주 인기가 많아요.

Virtual reality is very popular these days.

인기가 많다 (to be popular/have much popularity).

8

가상 현실 안경이 너무 무거워요.

The VR glasses are too heavy.

무겁다 (to be heavy) describes the object.

1

가상 현실을 이용하면 안전하게 훈련할 수 있습니다.

If you use VR, you can train safely.

-(으)면 (if) + -(으)ㄹ 수 있다 (can).

2

이 앱은 가상 현실을 통해 우주를 보여줍니다.

This app shows space through virtual reality.

-을/를 통해 (through/via) indicates the medium.

3

가상 현실 덕분에 멀리 있는 친구를 만난 것 같아요.

Thanks to VR, it feels like I met a friend who is far away.

덕분에 (thanks to) indicates a positive cause.

4

가상 현실 기술이 교육 분야에서 많이 쓰이고 있어요.

VR technology is being used a lot in the field of education.

쓰이다 (to be used) is the passive form of 쓰다.

5

가상 현실은 현실과 가상의 경계를 허뭅니다.

Virtual reality breaks down the boundary between reality and the virtual.

경계를 허물다 (to break down boundaries) is a common collocation.

6

미래에는 가상 현실 쇼핑이 더 흔해질 것입니다.

In the future, VR shopping will become more common.

-아/어지다 (to become) + -ㄹ 것이다 (will).

7

가상 현실 체험관은 주말에 사람들로 붐벼요.

The VR experience center is crowded with people on weekends.

붐비다 (to be crowded/congested).

8

가상 현실을 할 때 조심하지 않으면 다칠 수 있어요.

If you are not careful when doing VR, you can get hurt.

-을 때 (when) + -지 않으면 (if not).

1

가상 현실은 실제와 유사한 환경을 제공하여 몰입감을 높입니다.

VR provides an environment similar to reality, increasing the sense of immersion.

-하여 (and thus/by doing) connects the reason and result.

2

많은 기업들이 가상 현실 산업에 막대한 투자를 하고 있습니다.

Many companies are making massive investments in the VR industry.

막대한 (massive/enormous) emphasizes the scale of investment.

3

가상 현실을 이용한 심리 치료가 PTSD 환자들에게 효과적입니다.

Psychological therapy using VR is effective for PTSD patients.

-을 이용한 (using/utilizing) modifies the following noun.

4

가상 현실 기술의 발전으로 원격 협업이 가능해졌습니다.

Remote collaboration has become possible due to the advancement of VR technology.

발전으로 (due to development) indicates the cause.

5

가상 현실 기기의 무게를 줄이는 것이 기술적인 과제입니다.

Reducing the weight of VR devices is a technical challenge.

-는 것 (the act of) + 과제 (task/challenge).

6

가상 현실 속에서 우리는 무엇이든 될 수 있습니다.

In virtual reality, we can be anything.

무엇이든 (anything/whatever).

7

가상 현실의 부작용으로 인한 멀미를 해결해야 합니다.

We must solve the motion sickness caused by the side effects of VR.

-으로 인한 (caused by/due to) is a formal link.

8

가상 현실은 단순한 오락을 넘어 교육의 도구가 되었습니다.

VR has become a tool for education, going beyond simple entertainment.

-을 넘어 (beyond/transcending).

1

가상 현실 기술은 실재감과 존재감의 문제를 철학적으로 제기합니다.

VR technology philosophically raises questions of presence and existence.

제기하다 (to raise/bring up) is used for issues or questions.

2

고해상도 디스플레이는 가상 현실의 시각적 완성도를 극대화합니다.

High-resolution displays maximize the visual perfection of virtual reality.

극대화하다 (to maximize) is a formal, academic verb.

3

가상 현실은 인간의 감각 체계를 인위적으로 조작하는 기술입니다.

VR is a technology that artificially manipulates the human sensory system.

인위적으로 (artificially) + 조작하다 (to manipulate).

4

가상 현실과 증강 현실의 융합은 새로운 형태의 미디어를 창출합니다.

The convergence of VR and AR creates a new form of media.

융합 (convergence) + 창출하다 (to create/generate).

5

가상 현실에서의 윤리적 가이드라인 마련이 시급한 실정입니다.

The establishment of ethical guidelines in VR is an urgent situation.

마련 (preparation/establishment) + 시급한 실정 (urgent state).

6

가상 현실은 시공간의 제약을 극복하게 해 주는 혁신적인 플랫폼입니다.

VR is an innovative platform that allows us to overcome the constraints of time and space.

제약을 극복하다 (to overcome constraints).

7

가상 현실 아바타를 통해 사람들은 자아를 새롭게 형성하기도 합니다.

People sometimes form a new self through VR avatars.

자아를 형성하다 (to form a self/identity).

8

가상 현실의 대중화는 하드웨어의 경량화와 가격 하락에 달려 있습니다.

The popularization of VR depends on the lightweighting of hardware and the drop in prices.

-에 달려 있다 (to depend on).

1

가상 현실은 주관적 경험의 객관화를 가능케 하는 기술적 전회를 의미합니다.

VR signifies a technological turning point that enables the objectification of subjective experience.

전회 (turning point/shift) + 가능케 하다 (to make possible).

2

현상학적 관점에서 가상 현실은 신체성의 확장을 논의하는 핵심 주제입니다.

From a phenomenological perspective, VR is a core topic for discussing the expansion of embodiment.

현상학적 관점 (phenomenological perspective).

3

가상 현실이 초래할 사회적 소외 현상에 대한 심도 있는 고찰이 필요합니다.

In-depth consideration of the social alienation that VR might bring about is necessary.

초래하다 (to bring about/cause) + 고찰 (consideration/study).

4

가상 현실은 정보의 시각화를 넘어 정보의 체험화를 지향하고 있습니다.

VR aims beyond the visualization of information toward the 'experientialization' of information.

-을 넘어 (beyond) + 지향하다 (to aim for/toward).

5

디지털 트윈과 가상 현실의 결합은 제조 공정의 비약적인 효율성을 가져왔습니다.

The combination of digital twins and VR has brought a leap in manufacturing process efficiency.

비약적인 (leaping/rapid) + 효율성 (efficiency).

6

가상 현실 내에서의 지적 재산권 보호는 법적으로 매우 복잡한 사안입니다.

Protection of intellectual property rights within VR is a legally very complex issue.

사안 (issue/matter) modifies the whole phrase.

7

가상 현실은 인간의 인지 능력을 보조하는 차원을 넘어 재구조화할 잠재력이 있습니다.

VR has the potential to restructure human cognitive abilities beyond merely assisting them.

재구조화하다 (to restructure) + 잠재력 (potential).

8

가상 현실의 미학은 관객의 수동적 수용에서 능동적 참여로의 패러다임 전환을 요구합니다.

The aesthetics of VR demand a paradigm shift from the audience's passive reception to active participation.

패러다임 전환 (paradigm shift).

Synonyms

VR 가상 세계

Antonyms

증강 현실 (AR) 실제 현실

Common Collocations

가상 현실 체험
가상 현실 기기
가상 현실 게임
가상 현실 기술
가상 현실 공간
가상 현실 콘텐츠
가상 현실 교육
가상 현실 멀미
가상 현실 시장
가상 현실 플랫폼

Common Phrases

가상 현실에 몰입하다

— To be deeply involved or focused in a virtual reality environment. It describes the state of forgetting the real world.

사용자가 가상 현실에 완전히 몰입했습니다.

가상 현실을 구현하다

— To realize or implement a virtual reality system or environment. Used in development contexts.

이 소프트웨어는 사실적인 가상 현실을 구현합니다.

가상 현실로 여행하다

— To visit places digitally using VR technology. A popular use case for tourism.

가상 현실로 파리를 여행할 수 있어요.

가상 현실의 한계

— The limitations or boundaries of current VR technology. Often used in critical discussions.

가상 현실의 한계를 극복해야 합니다.

가상 현실을 접하다

— To encounter or experience VR for the first time. Used for general exposure.

처음으로 가상 현실을 접했을 때 정말 놀랐어요.

가상 현실 산업을 육성하다

— To foster or nurture the VR industry. Common in government or economic news.

정부는 가상 현실 산업을 육성하기로 했습니다.

가상 현실 기기를 착용하다

— To put on or wear VR equipment like an HMD. A standard instructional phrase.

가상 현실 기기를 착용하고 시작 버튼을 누르세요.

가상 현실이 보편화되다

— For VR to become common or universal in everyday life.

가상 현실이 보편화되면 세상이 바뀔 것입니다.

가상 현실 모델하우스

— A virtual showroom for apartments or buildings. Very common in Korean real estate.

가상 현실 모델하우스를 통해 집 구조를 확인했습니다.

가상 현실 아바타

— A digital representation of a person within a VR space.

자신과 닮은 가상 현실 아바타를 만들었습니다.

Often Confused With

가상 현실 vs 증강 현실 (AR)

AR overlays digital info on the real world, VR replaces it entirely.

가상 현실 vs 혼합 현실 (MR)

MR combines elements of both VR and AR, allowing interaction with both.

가상 현실 vs 가상 세계

Refers to the digital world itself, while VR refers to the technology/experience.

Idioms & Expressions

"가상 현실 같은 이야기"

— A story that sounds so unbelievable or futuristic that it feels like VR. Used for surreal events.

그의 성공담은 가상 현실 같은 이야기였다.

Neutral
"현실보다 더 현실 같은 가상 현실"

— A virtual reality that is more realistic than reality itself. A common marketing hyperbole.

이 게임은 현실보다 더 현실 같은 가상 현실을 보여준다.

Informal/Marketing
"가상 현실 속으로 사라지다"

— To become so absorbed in digital life that one ignores the physical world. Often used critically.

그는 퇴근 후 가상 현실 속으로 사라집니다.

Neutral
"가상 현실의 문을 열다"

— To start or pioneer the era of virtual reality.

이 기술이 가상 현실의 문을 열었습니다.

Formal/Metaphorical
"가상 현실에 갇히다"

— To be stuck or obsessed with a virtual world, unable to return to reality emotionally.

그는 가상 현실에 갇혀 사는 것 같아요.

Neutral
"가상 현실의 꿈"

— The aspirations or idealized visions associated with VR technology.

우리는 가상 현실의 꿈을 실현하고 있습니다.

Formal
"가상 현실의 그림자"

— The negative side effects or hidden dangers of VR technology.

가상 현실의 그림자도 잊지 말아야 합니다.

Neutral
"가상 현실의 파도"

— The trend or 'wave' of VR technology taking over.

가상 현실의 파도가 밀려오고 있습니다.

Neutral
"가상 현실의 눈으로 보다"

— To perceive the world through a technological or digital lens.

세상을 가상 현실의 눈으로 보기 시작했습니다.

Metaphorical
"가상 현실의 끝"

— The ultimate goal or final destination of VR development.

가상 현실의 끝은 어디일까요?

Philosophical

Easily Confused

가상 현실 vs 현실

It means 'reality', which is the opposite of 'virtual'.

현실 is the real world. 가상 현실 is the computer-simulated one.

현실과 가상 현실을 구분해야 합니다.

가상 현실 vs 상상

Both involve things that are not real.

상상 is mental imagination. 가상 is a systematic, often digital, simulation.

그것은 단순한 상상이 아니라 가상 현실입니다.

가상 현실 vs 가짜

Both mean 'not real'.

가짜 means 'fake' or 'counterfeit' (negative). 가상 is 'virtual' or 'modeled' (neutral/tech).

가짜 뉴스 vs 가상 현실

가상 현실 vs

Both are immersive, non-real experiences.

꿈 is biological/unconscious. 가상 현실 is technological/intentional.

꿈속인 것 같은 가상 현실 체험이었어요.

가상 현실 vs 영화

Both are visual entertainment.

영화 is passive viewing. 가상 현실 is active participation and immersion.

영화보다 가상 현실이 더 실감 나요.

Sentence Patterns

A1

N(이/가) 형용사아요/어요.

가상 현실이 재미있어요.

A2

N을/를 V-고 싶어요.

가상 현실을 체험하고 싶어요.

B1

N을/를 통해 V-ㄹ 수 있어요.

가상 현실을 통해 여행할 수 있어요.

B1

N 덕분에 V-게 되었어요.

가상 현실 덕분에 공부하게 되었어요.

B2

N(으)로 인한 N

가상 현실로 인한 멀미

B2

N은/는 N의 경계를 허뭅니다.

가상 현실은 가상과 현실의 경계를 허뭅니다.

C1

N에 대한 심도 있는 고찰

가상 현실에 대한 심도 있는 고찰

C2

N을 넘어 N을 지향하다

가상 현실은 시각화를 넘어 체험화를 지향합니다.

Word Family

Nouns

가상 (Imagination/Virtual)
현실 (Reality)
현실감 (Sense of reality)
가상공간 (Virtual space)
현실성 (Realism/Possibility)

Verbs

가상하다 (To imagine - rare)
현실화하다 (To actualize/make real)
구현하다 (To implement/realize)

Adjectives

가상의 (Virtual/Imaginary)
현실적인 (Realistic)
비현실적인 (Unrealistic)

Related

증강 현실 (AR)
혼합 현실 (MR)
확장 현실 (XR)
메타버스 (Metaverse)
시뮬레이션 (Simulation)

How to Use It

frequency

Extremely high in tech-related news and among younger generations.

Common Mistakes
  • 가상 현실을 쓰다 가상 현실 기기를 쓰다

    You don't 'wear virtual reality'; you wear the 'virtual reality equipment'.

  • 가상 현실에 가다 가상 현실 세계에 접속하다 / 들어가다

    Instead of 'going to VR', use 'accessing' or 'entering' the VR world.

  • 증강 현실 (when meaning VR) 가상 현실

    Do not confuse Augmented Reality (AR) with Virtual Reality (VR).

  • 가상 현실 게임을 하다 (for AR games like Pokemon Go) 증강 현실 게임을 하다

    Pokemon Go is AR, not VR. Use the correct term for the technology.

  • 현실 가상 (swapping the words) 가상 현실

    The order is always 'Imaginary' then 'Reality'. Swapping them is incorrect.

Tips

Learn the components

Memorize '가상' (imaginary) and '현실' (reality) separately. This will help you understand dozens of other Korean words.

Visit a VR Cafe

If you are in Korea, visit a 'VR 카페' in Hongdae or Gangnam. It's a great way to see the word in action and practice related phrases.

Check the news

Search for '가상 현실' on Korean news sites like Naver to see how the word is used in current economic and social contexts.

Mind the space

In official Korean spelling, it's '가상 현실' (with a space), not '가상현실'. Though people often skip the space online, use it in formal writing.

Pronunciation practice

Record yourself saying '가상 현실' and compare it to native speakers. Focus on the 'hyeon' sound particularly.

Watch K-Dramas

Watch dramas like 'Memories of the Alhambra' to hear characters talk about virtual and augmented worlds in a narrative setting.

Use it as a modifier

You can add almost any noun after '가상 현실' to create new terms, like '가상 현실 여행' or '가상 현실 쇼핑'.

Distinguish from AR

Always double-check if a technology is VR or AR before using the term. VR is 'total immersion'.

Read tech blogs

Korean tech blogs often explain VR concepts in detail, which is great reading practice for B2-C1 learners.

Discuss the future

Use this word to start conversations about the future of technology; it's a popular topic in Korea.

Memorize It

Mnemonic

Imagine (가상 - Gasang) a new world that looks like Reality (현실 - Hyeonsil). Gasang + Hyeonsil = Virtual Reality.

Visual Association

Picture a person wearing a 'G' shaped headset (for Gasang) looking at a 'H' shaped building (for Hyeonsil).

Word Web

HMD (Headset) 게임 (Game) 아바타 (Avatar) 몰입 (Immersion) 컴퓨터 (Computer) 3D (Three Dimensional) 기술 (Technology) 미래 (Future)

Challenge

Try to explain to a friend in Korean three things you would like to do in 가상 현실 (e.g., fly, visit space, meet a celebrity).

Word Origin

가상 현실 is a Sino-Korean compound word. '가상' comes from 假想 (假: false/borrowed, 想: think/imagine) and '현실' comes from 現實 (現: appear/current, 實: real/solid).

Original meaning: The term was coined as a direct translation of the English 'Virtual Reality' which gained popularity in the late 20th century.

Sino-Korean (Hanja-based vocabulary).

Cultural Context

Be careful when discussing 'reality' (현실) vs 'virtual' (가상) with older generations in Korea, as they may view excessive digital immersion as a lack of 'sincerity' or 'hard work' in the real world.

In English-speaking countries, VR is often associated with high-end gaming and Silicon Valley tech. In Korea, it's equally associated with education and government infrastructure.

Memories of the Alhambra (K-Drama featuring AR/VR) Ready Player One (Popular movie often cited in Korea when discussing VR) Samsung Gear VR (A major Korean contribution to the field)

Practice in Real Life

Real-World Contexts

Gaming

  • 가상 현실 게임 추천해 줘.
  • 몰입감이 장난 아니야.
  • 멀미 나면 바로 말해.
  • 컨트롤러가 잘 안 돼.

Education

  • 가상 현실로 역사 공부를 해요.
  • 직접 체험하니까 더 잘 기억나요.
  • 교실에서 VR 수업을 합니다.
  • 안전한 가상 실험실이에요.

Business/Tech News

  • 가상 현실 시장 규모가 커지고 있다.
  • 새로운 HMD가 출시되었습니다.
  • 투자 유치에 성공했습니다.
  • 기술적 한계가 존재합니다.

Medical

  • 가상 현실로 공포증을 치료해요.
  • 수술 시뮬레이션을 진행합니다.
  • 환자의 고통을 줄여줍니다.
  • 디지털 치료제의 일종입니다.

Real Estate

  • 가상 현실로 집을 구경하세요.
  • 가구 배치를 미리 해 볼 수 있어요.
  • 모델하우스에 갈 필요가 없어요.
  • 360도 뷰를 제공합니다.

Conversation Starters

"가상 현실 게임 해본 적 있어요? (Have you ever tried a VR game?)"

"가상 현실 기술이 우리 삶을 어떻게 바꿀 것 같아요? (How do you think VR technology will change our lives?)"

"가상 현실 멀미 느껴본 적 있어요? (Have you ever felt VR motion sickness?)"

"가상 현실에서 가장 가보고 싶은 곳은 어디예요? (Where is the place you want to visit most in VR?)"

"영화 '레디 플레이어 원'처럼 가상 현실이 일상이 될까요? (Will VR become daily life like in the movie 'Ready Player One'?)"

Journal Prompts

내가 만약 가상 현실 세계를 만든다면 어떤 모습일지 설명해 보세요. (If you were to create a VR world, describe what it would look like.)

가상 현실 기술의 장점과 단점에 대해 자신의 생각을 써 보세요. (Write your thoughts on the pros and cons of VR technology.)

가상 현실이 교육에 미치는 영향에 대해 토론하는 글을 써 보세요. (Write a piece discussing the impact of VR on education.)

가상 현실 체험을 했던 경험이 있다면 그때의 느낌을 기록해 보세요. (If you have had a VR experience, record your feelings at that time.)

현실과 가상 현실의 경계가 사라진다면 어떤 문제가 생길까요? (What problems would arise if the boundary between reality and VR disappeared?)

Frequently Asked Questions

10 questions

가상 현실은 한국어 정식 명칭이고, VR은 영어 Virtual Reality의 약자입니다. 의미는 동일하지만 가상 현실이 더 공식적인 자리에서 사용됩니다.

눈이 보는 움직임과 몸이 느끼는 움직임이 일치하지 않을 때 뇌가 혼란을 느껴 발생합니다. 이를 '가상 현실 멀미'라고 합니다.

아니요. 교육, 의료(수술 연습, PTSD 치료), 부동산(가상 투어), 군사 훈련 등 아주 다양한 분야에서 활용되고 있습니다.

과거에는 매우 비쌌지만, 최근에는 스마트폰을 이용한 저렴한 기기부터 고성능 독립형 기기까지 가격대가 다양해졌습니다.

네, 소셜 VR 플랫폼이나 메타버스 서비스를 통해 가상 현실 공간에서 다른 사람의 아바타와 만나 대화하고 놀 수 있습니다.

장시간 사용하면 눈의 피로를 유발할 수 있습니다. 적절한 휴식 시간을 갖는 것이 중요하며, 어린이의 경우 주의가 필요합니다.

아니요. '오큘러스 퀘스트'와 같은 독립형 기기는 컴퓨터 없이도 자체적으로 작동합니다. 하지만 고사양 게임은 PC 연결이 필요할 수 있습니다.

기기가 더 가벼워지고 화질이 좋아지며, 촉각을 느끼는 기술(햅틱) 등이 발전하여 현실과 구분이 안 될 정도로 발전할 것입니다.

1990년대 초반부터 기술 용어로 사용되기 시작했으며, 2010년대 중반 이후 대중적으로 널리 쓰이게 되었습니다.

두 기술은 용도가 다릅니다. VR은 완전한 몰입이 필요할 때, AR은 현실 정보와 결합이 필요할 때 중요하므로 우열을 가릴 수 없습니다.

Test Yourself 180 questions

writing

Write a sentence using '가상 현실' and '체험하다'.

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speaking

Pronounce '가상 현실' clearly.

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listening

Listen to the word: '가상 현실'. What does it mean?

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writing

Write about one advantage of VR in Korean.

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speaking

Say: 'I am interested in VR technology.' in Korean.

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listening

Identify the missing word: '정부는 _____ 현실 산업을 지원합니다.'

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writing

Explain the difference between VR and AR in one sentence.

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speaking

Discuss the ethical issues of VR briefly in Korean.

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listening

Which word is spoken? [Audio: 가상 현실]

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writing

Create a sentence using '가상 현실' as the subject.

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speaking

Say: 'Virtual reality is amazing.' in a formal way.

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listening

Listen: '가상 현실 기술을 연구합니다.' What is the speaker doing?

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writing

Write: 'I want to travel to space through VR.'

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speaking

Describe your favorite VR game (if any).

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listening

Identify the context: '이번 가상 현실 프로젝트의 예산은 얼마입니까?'

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writing

Write: 'VR technology is a miracle of science.'

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speaking

Say 'Virtual reality' in a child-friendly way.

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listening

Listen: '가상 현실에서 만나요.' Where will they meet?

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writing

Write a short diary entry about visiting a VR cafe.

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speaking

Say: 'Please adjust your VR headset.'

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listening

Identify the tone: '가상 현실 따위는 필요 없어.'

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writing

Write: 'VR is a bridge between reality and imagination.'

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speaking

Discuss the potential of VR in remote work.

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listening

Identify the speaker's emotion: '와! 가상 현실 진짜 대박이다!'

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writing

Write: 'The future of VR is bright.'

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speaking

Explain VR to a child in Korean.

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listening

Listen: '가상 현실 기기가 너무 무거워요.' What is the problem?

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writing

Write: 'VR will change the way we learn.'

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speaking

Say: 'I am playing a VR game right now.'

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listening

Identify the word: [Audio: 가상 현실]

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writing

Write: 'I am amazed by VR technology.'

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speaking

Say: 'Let's try VR together.'

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listening

Listen: '가상 현실 속으로 들어갑니다.' What is happening?

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writing

Write: 'VR is the future of gaming.'

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speaking

Say: 'I feel dizzy after doing VR.'

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listening

Listen: '가상 현실 콘텐츠가 부족합니다.' What is lacking?

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writing

Write: 'VR technology is evolving rapidly.'

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speaking

Say: 'Welcome to the world of VR.'

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listening

Listen: '가상 현실은 혁신입니다.' What is VR?

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writing

Write: 'VR is a new social frontier.'

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speaking

Say: 'I am doing a VR simulation.'

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listening

Listen: '가상 현실은 무한한 가능성이 있습니다.' What does VR have?

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writing

Write: 'VR helps us understand others.'

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speaking

Say: 'VR is changing the world.'

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listening

Listen: '가상 현실은 위험할 수도 있습니다.' Is VR always safe?

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writing

Write: 'VR allows us to experience the impossible.'

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speaking

Say: 'I am a VR developer.'

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listening

Listen: '가상 현실은 미래의 문입니다.' What is VR compared to?

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writing

Write: 'VR technology is a double-edged sword.'

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speaking

Say: 'VR is more than just a game.'

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listening

Listen: '가상 현실은 새로운 도약입니다.' What is VR?

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/ 180 correct

Perfect score!

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