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B1 متوسط الإنجليزية 16:11 Educational

Everything You Need To Start Making Games (As A Beginner)

Juniper Dev · 1,664,589 مشاهدات · أُضيف منذ 3 أيام

إحصائيات التعلم

B1

مستوى CEFR

5/10

الصعوبة

الترجمة (475 مقاطع)

00:00

everything in every game is a choice an

00:02

intentional decision made by some

00:04

developer or some designer that you

00:06

probably don't think twice about the

00:08

speed that dialogue shows up on screen

00:10

the positioning of respawn points

00:12

whether the camera is static or whether

00:14

it follows the player think about all

00:15

the sound effects that create an

00:20

environment as someone who has the

00:22

ability to make a video game so you I

00:25

all you're doing is making choices and

00:27

now that you've chosen to explore game

00:29

development or you're at least a little

00:30

bit curious the first choice that you'll

00:32

need to make is deciding what engine or

00:34

software you're going to use to make

00:35

this game this is the place you'll

00:36

probably code in lay out your levels

00:38

assemble all the Nuggets of your game in

00:41

it's not just a tool or a medium but

00:43

it's a skill you're going to get better

00:44

at over time chances are you'll end up

00:46

trying a lot of different things but I'm

00:47

going to give you a rundown of your

00:49

options you can either make your game

00:50

through a game engine which is a

00:52

software dedicated to game development

00:54

or you can use what would be referred to

00:56

as an IDE now a game engine might have

00:58

things that are built in for game

01:00

development so like a physics system or

01:02

templates but it also might have more

01:04

limitations whereas in something like vs

01:07

code there are no limits per se but

01:09

there's also nothing to hold your hand

01:10

so if you are confident in coding you

01:12

can use virtually any text editor and

01:14

just raw code your game that is how a

01:16

lot of popular Indie titles have been

01:18

made but for 80% of people probably

01:20

watching this video you're going to want

01:21

to use a game engine so I'll go ahead

01:23

and give you all the options for your

01:24

game engines and like probably hopefully

01:27

maybe under 60 seconds ready

01:32

go this is arguably the most popular

01:34

engine out there it's good for 2D or 3D

01:37

games and you'll be coating primarily in

01:38

C it's a bit overwhelming in my opinion

01:41

it definitely has that professional vibe

01:42

to it but it's a very powerful tool

01:44

maybe one to learn eventually but not

01:47

start

01:48

with this one's my personal favorite

01:50

it's what I started out with because

01:52

it's fairly uncomplicated all your code

01:54

will immediately connect to game objects

01:56

for you you'd be making a 2d game in gml

01:59

which is BAS basically like if

02:00

JavaScript and C++ had a

02:03

baby if you're making what would be

02:05

considered a typical RPG so turn-based

02:08

combat lots of dialogue this has all of

02:11

that built in so you wouldn't really

02:12

have to code a lot if you're just

02:14

wanting those basic systems but if you

02:16

have any Unique Mechanics you will be

02:17

coding in either Ruby or JavaScript

02:19

depending on the

02:22

version if you're making a visual

02:25

novel use

02:27

this I've used this one a lot too uses

02:30

what's called a node system so it's a

02:31

little quirky I've always found it to be

02:33

a little more complicated than it

02:35

probably should be but a lot of people

02:37

use it and a lot of people are migrating

02:38

from Unity to gdau especially for game

02:41

jams so it's worth playing around with

02:43

it seeing if you like

02:45

it this one is the industry standard for

02:48

anything 3D graphically intensive if

02:50

you're doing any heavy rendering and

02:52

graphical stuff this can handle it and

02:54

you'll probably be using

02:57

C++ now remember when you're first

02:59

learning to to make games you don't have

03:01

to commit to any of those sure you do

03:03

have to invest some time to really get a

03:05

feel for things and make something but

03:07

you will have all the time in the world

03:08

to experiment figure out what works for

03:10

you I have tried literally every game

03:12

engine Under the Sun by now so you'll be

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