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Everything You Need To Start Making Games (As A Beginner)
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everything in every game is a choice an
intentional decision made by some
developer or some designer that you
probably don't think twice about the
speed that dialogue shows up on screen
the positioning of respawn points
whether the camera is static or whether
it follows the player think about all
the sound effects that create an
environment as someone who has the
ability to make a video game so you I
all you're doing is making choices and
now that you've chosen to explore game
development or you're at least a little
bit curious the first choice that you'll
need to make is deciding what engine or
software you're going to use to make
this game this is the place you'll
probably code in lay out your levels
assemble all the Nuggets of your game in
it's not just a tool or a medium but
it's a skill you're going to get better
at over time chances are you'll end up
trying a lot of different things but I'm
going to give you a rundown of your
options you can either make your game
through a game engine which is a
software dedicated to game development
or you can use what would be referred to
as an IDE now a game engine might have
things that are built in for game
development so like a physics system or
templates but it also might have more
limitations whereas in something like vs
code there are no limits per se but
there's also nothing to hold your hand
so if you are confident in coding you
can use virtually any text editor and
just raw code your game that is how a
lot of popular Indie titles have been
made but for 80% of people probably
watching this video you're going to want
to use a game engine so I'll go ahead
and give you all the options for your
game engines and like probably hopefully
maybe under 60 seconds ready
go this is arguably the most popular
engine out there it's good for 2D or 3D
games and you'll be coating primarily in
C it's a bit overwhelming in my opinion
it definitely has that professional vibe
to it but it's a very powerful tool
maybe one to learn eventually but not
start
with this one's my personal favorite
it's what I started out with because
it's fairly uncomplicated all your code
will immediately connect to game objects
for you you'd be making a 2d game in gml
which is BAS basically like if
JavaScript and C++ had a
baby if you're making what would be
considered a typical RPG so turn-based
combat lots of dialogue this has all of
that built in so you wouldn't really
have to code a lot if you're just
wanting those basic systems but if you
have any Unique Mechanics you will be
coding in either Ruby or JavaScript
depending on the
version if you're making a visual
novel use
this I've used this one a lot too uses
what's called a node system so it's a
little quirky I've always found it to be
a little more complicated than it
probably should be but a lot of people
use it and a lot of people are migrating
from Unity to gdau especially for game
jams so it's worth playing around with
it seeing if you like
it this one is the industry standard for
anything 3D graphically intensive if
you're doing any heavy rendering and
graphical stuff this can handle it and
you'll probably be using
C++ now remember when you're first
learning to to make games you don't have
to commit to any of those sure you do
have to invest some time to really get a
feel for things and make something but
you will have all the time in the world
to experiment figure out what works for
you I have tried literally every game
engine Under the Sun by now so you'll be
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